Following an unknown disaster, the sleepy little mining town of Greenvale and the surrounding areas have been cursed with a plague of undead. But there's someone important to you there, someone you know must still be alive. The question is, how much are you willing to risk in the name of friendship?

This is a sequel to (and a little more serious in tone than) The Painter of Devil's Fangs. That being said, it's not really necessary to play the previous game to understand this one.

UPDATE: I've been working on some collected writings based on this story that can all be found here, including the short story prologue "The Art Dealer" here.


All writing, art, and programming by me. (I almost died making this game! Not literally, but you know.)

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(6 total ratings)
AuthorNeko Cassowary
GenreInteractive Fiction
Made withTwine
Tags2D, Fantasy, Horror, Medieval, Pixel Art, Text based, Twine, Vampire

Development log

Comments

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Beautiful Neko, I would have never guessed where this would take me, this was such an epos, I loved every second of it. The way you pace the story and just move it forward is fantastic. A lot of visual novels usually manage to have a lot of text for barely anything happening and you nailed the balance of text vs. action. I had so much fun with this. 

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(this is what I get for forgetting to check my personal email oops)

I'm really glad to hear you liked it! I've been pretty busy lately but I will definitely give this a watch at some point!

EDIT: just watched it with my friend and had a lot of fun, I like the commentary ^^

Alright, so I got every ending except for 10, if someone finds it please reply to my comment so I kknow someone got it?

Glad to see a sequel!

Thanks, I hope you like it!

Hey, I really liked the game and its art! May I ask how did you do that art?

So this time around I used Krita, a free open-source art program, applying some tips from this post I found. (You might find Pixilart easier to handle since it's designed for this sort of thing, as I used a similar program for the previous game.) 

Basically, I started with a 96x96 pixel art, then resized it to 384x384 so it displays better. I don't remember why I chose those dimensions exactly, but that's how it goes sometimes.

I think pixelart needs a lot of skill, so you are really talented :). I have another question since I’m also trying to do a twine game: how did you import images from your computer? I have seen tutorials doing it with the google link but I would like to import images I have downloaded

Thanks! For pixel art, it can also help to do a larger digital sketch, then scale the image down to pixel-art sizes and clean it up then.

As for the images, it used to be that you could import images through the desktop app, but this appears to no longer be the case in the current version of Twine. I used this post as a guide for how I did it; it results in messy-looking code and requires a bit of a learning curve, but it works just fine on nearly any device.

It's a lot to take in, but the bottom line is this: I use this site convert the image to Base64, click "copy image", and then paste the resulting mess of letters and numbers between the quotation marks in <img src=" "> which is the HTML image tag that goes in the passage.

The alternative is using an earlier version of Twine, but I haven't touched that so I don't know how it works.